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" Edgar Rafael is a self- proclaimed punk artist. He was born in russia in 1990, and immigrated to Israel in 1993.

As a teenager, Rafael was arrested for graffiti tagging, claiming that he just fell in love with the large scale canvasses in the streets, also known as 'Walla'. He began practicing street art at the age of 13 years old, painting everything from billboards to dumpsters in the urban landscape of the city Ashdod, Where he grew up.

In 2011, Rafael joined an architecture school. There he began incorporating geometrical structures in his work, portraying historical icons with his unique techniques.

Just before his final exams, Rafael resigned from architecture school and to persuade a full time career as an artist, working his magic at the streets of Tel Aviv.

When he was only 23 years old, with little money enough just to cover the price of his flight tickets, Rafael traveled to Los Angeles, California, Where he had learned to work with a wide range of mediums and techniques inspired by the local art scene. Rafael's career had taken a big step after israeli singer Rotem Cohen, commissioned a work for his tour. A fan of Rotem fell in love with Rafael work, leading Rafael to get his first mural commission in a luxurious villa, where he painted a continuously large work through the entirely of the villa walls with the face of Audrey Hepburn and Marlyn Monroe using tine geometrical structures and shapes. This job had turned to be the most significant of Rafael's work. After finishing it, he started getting more and more interest in his computer like style , commissioned work by high profile companies and individuals arrived and placed him as a top graffiti fine artist in the art scene. 

Following that commissions, Rafael had accomplished four major solo exhibitions. Rafael work is a sold out each time. 

He keeps to himself a piece of each exhibition that he collect to a private collection.

 

Rafael's work is effortlessly sassy and bold. His artistic style  is rich with tastes of nostalgia with futuristic hand/ Following his childhoods heroes, comic books, cartoons, and video games. His unique approach from pop art futurism and cubism, is often apparent with bright colours and iconic characters... " 

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